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Old Mar 08, 2010, 08:16 PM // 20:16   #61
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Op may well be correct. The problem is that the game has died too soon. GW2 is nowhere near and if you think SF alone is going to keep people playing, forget it.

ANet needs to do something more, the player base just isn't going to last another year of this.
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Old Mar 08, 2010, 08:26 PM // 20:26   #62
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They can balance the game by buffing the underused skills, and makeing
"Useless classes" (useing the term lightly because I know people along with ME play some of these) Like the mesmer, the Dervish, The Paragon, and The Ranger more playable in PvE and PvP (i think the only class thats favored in PvP is the mesmer after the ranger nerf)

Buff some of the monsters and change up builds in PvE to make the explorable areas, or dungeons more challenging rather than nerf everything that becomes great (though i belive shadowform was due its nerf because it affected more than just the farming areas it affected all forms of play for whomever wanted to join in on an elite dungeon, and its STILL USEABLE GUYS! You forget that, it just takes a bit longer)

The game needs new loot, or at least better loot, Loot drops need to increace, give the average player the chance to make a DESCENT profit in game, it doesnt have to be epic drops like voltaics or Ectos, but Gold drops should be increaced, possibly crafting material drops in terms of jewels should increace just a little bit, and in terms of gameplay change it up a little bit make te monsters different, make people have to change up a stratigy in specific areas.

I realy do hope A-net catches wind of this thread, i think it will be rather informative of the state that we the players are in.
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Old Mar 08, 2010, 09:39 PM // 21:39   #63
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Originally Posted by Arduin View Post
I'm curious as where you got the 'the majority are the farmers' from, Rampage.
This.

Assuming that the majority of people are indeed estatic about farming in this game and put it before anything else, then yes ANet would be smart to not make it harder for them. I highly doubt that it is, though.
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Old Mar 08, 2010, 10:31 PM // 22:31   #64
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Originally Posted by Nereyda Shoaal View Post
Two months ago I was listening to people moaning Anet don't care anymore
Now I'm listening to people saying Anet cares too much

Whiners everywhere. Try to please them all.
People who asked for nerf does not equal the people who didn't want it at all. Concerns does not equal whining. Stop that shit.
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Old Mar 08, 2010, 11:20 PM // 23:20   #65
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I've always wondered if the people who've always made "the game is dead, don't bother" and "wait for Guild Wars 2" threads are registered voters in their country.

I for one still enjoy the game, so I don't understand why someone wouldn't want to keep the game from improving experiences of players.

Concerns does not equal whining. Agreed.
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Old Mar 08, 2010, 11:40 PM // 23:40   #66
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I for one still enjoy the game, so I don't understand why someone wouldn't want to keep the game from improving experiences of players.
The game is not improving, its devaluating. Every nerf lowers the fun of many players, where a few -unfortunately those who are yelling loudest here for nerfs- say yay! Sure, you can say it forces players to be more creative when facing an ever decreasing amount of decent skills. But is that fun? Well not for me! I started to play the game again when Nightfall came with its heroes. Rejoyced about Eye of the North and the change of attitude toward powerplay. A bad thing? Why? If players want to do it the hard way than that's always possible. In reverse its not: Once you nerf it all, there's no way back... And only a minority of the playerbase will like it. But they yell and get heared. Thats the sad difference.

Last edited by Pandora's box; Mar 08, 2010 at 11:43 PM // 23:43..
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Old Mar 08, 2010, 11:51 PM // 23:51   #67
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When the "Cataclysmic Event" occurs, you will all be back. I haven't gone anywhere. GW is awesome. Always has been, always will be. The game doesn't die, it just goes through cycles I call, "Good Update/Bad Update". I play through them all because I am an unabashed GWfanboy. The more of you that leave, the better, and for the people that post here all the time but, "..don't play anymore" You are all either lying, or trolling. I don't care which it is, just go somewhere else. you are all the same in every game/game forum I am a part of.
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Old Mar 08, 2010, 11:57 PM // 23:57   #68
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Originally Posted by Tullzinski View Post
Dude you will have to explain that one to me how do direct quotes from ANET developers or answers to FAQ at the official GW2 site become Arduin's "projections"

Timothy Leary says hi!
How? Because I am not stupid. Let me put the quotes side by side for you so you do not get so confused.

Arduin: "Anet will in no way restrict you to party up with friends"
Developer: "We have not announced specifics on how we will let players transfer but we want it to be easier than in other online games."

Arduin's statement is an absolute fact according to him. There is nothing fuzzy about Arduin's words "in no way restrict". However, the developers did not say this now did they? They said they want to make it "easier." So there WILL be restrictions. How easy or strict they are is a matter of opinion to be debated. Given that the developer says they have not announced specifics yet, then Arduin is just purely fantasizing and projecting when he says "in no way restrict" because clearly there are going to be restrictions. In my opinion, I will forecast the restriction is real life money in the form of a micropayment. This is what WoW does and GW seems to be copying WoW at every step from what I can see. How micro the payment will be is anyone's guess, but to some people, any form of payment is a significant restriction, and to others it is not.

Arduin: "GW2 will be solo friendly."
Developer: "Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved."

Again, Arduin makes a blanket statement, while the developer clearly states that not all the content will be solo friendly. Most does not mean all, nor does it mean the worthwhile parts. As I said, you can solo all you want on noob island, but who in the heck is going to waste time doing that. People want to play areas that have a good return/time ratio. The people at GW are making it very clear that they do not want solo or small party farming in worthwhile areas of GW1 or they would not have nerfed 600 monks while leaving the SF sins to continue speedclearing like maniacs. (they dont care about farming the crappy areas). I see nothing in these comments from the developer that makes me think that the history of GW1 is not a good predictor of GW2.

Timothy Leary was an idiot, and apparently you and Arduin need to stop drinking the grape Koolaid.
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Old Mar 09, 2010, 12:29 AM // 00:29   #69
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I too don't understand the people that have quit GW, but still cry about what's going on with it. Move on with your lives already.

Farmageddon has come and gone. And it still looks like the same amount of players are still playing.

I will agree that 600/Smite took it in the butt a little harder than SF or OF, but only if you want to H/H. With the HW nerf, ANET is basically saying that if you wanna run this build. You best to be a human team like the old 55/SS build, because you're gonna have to both be in casting range of each other. And if you want the old speed back you might want to add a second Smiter. Or at least that's my take on it. Which kills my monk since I'm in a guild of one (me). I tried to H/H UW with a 600/Wrath/SoJ team, and found it feasible, but risky once aggro could no longer be maintained.

Looks like I'll pick up with the Sin I had put on hold. Man, if I had only been playing back in SF's hey day. When I came back, I had started to make the Sin, but stopped once I heard the nerf was coming. Little did I know I still had months to abuse it. Lol!
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Old Mar 09, 2010, 12:55 AM // 00:55   #70
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Originally Posted by Tramp View Post
LMAO...this is the type of person who votes for Obama. It does not matter what the effect of the change is, just that there is a change. The change could be worse, better, or ineffectual... doesnt matter. It is the emotions and feelings that really matter.
sorry mate, but i'm not american, so i couldn't have voted for obama even if i wanted to. kindly stop judging people you have no idea about, kthxplz.

have fun playing those other games you've mentioned. will they be better than GW2? who knows. i do know that i'm not going to write off a game that's still around a year from release, just because one tiny part of the game's prequel rubbed me the wrong way.
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Old Mar 09, 2010, 01:41 AM // 01:41   #71
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My favorite thing about this whole nerf/don't nerf thing is this... (and you're more than welcome to go back and read the threads for proof) People cry and cry and cry to get something nerfed then when players (who don't even read these forums) say, "WTH? This sucks.", the ones who cried and cried to get the nerf start posting flames saying "Stop crying." lol That just tears me up.
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Old Mar 09, 2010, 02:51 AM // 02:51   #72
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Originally Posted by Deakon View Post
My favorite thing about this whole nerf/don't nerf thing is this... (and you're more than welcome to go back and read the threads for proof) People cry and cry and cry to get something nerfed then when players (who don't even read these forums) say, "WTH? This sucks.", the ones who cried and cried to get the nerf start posting flames saying "Stop crying." lol That just tears me up.
Dude, you don't even have to say it. Ive been saying this for a while now. No matter what side of the fence you are on, some idiot will drop by not adding anything but "Another one of these lololothreads?" or "Stop whining." Doesn't matter how you say what you say. Its great im not a mod, cause I would be temp banning for clutter. OP said something valid, respect it or dispute it. Do not spam up the thread just because you disagree.
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Old Mar 09, 2010, 03:03 AM // 03:03   #73
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I think the only problem Anet currently has is that they created too many skills. With all the skills along with their PvE / PvP splits it is nearly impossible to keep everything on an equal plain as many people want. Let's just hope they can manage a new system in guild wars 2 that is more easily maintained for sake of balance, as world PvP has been hinted to / announced.
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Old Mar 09, 2010, 03:19 AM // 03:19   #74
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Kudos to the OP for recognizing the business side to ANet's decision-making process. The OP is one of the most intelligent and provocative posts I have seen on this forum in some time.

However, I am unconvinced by the proposition that failing to nerf broken garbage like SF => more revenue for ANet. Leaving things like SF alone certainly means more revenue now. But there are plenty of former players sitting on the fence watching to see how ANet handles this situation before making the decision to purchase or not purchase GW2.

Leaving broken skills alone doesn't just send a signal about how GW will be maintained. It also sends a signal about how GW2 will be maintained, and what the core audience for GW2 will be.

Available evidence would suggest that a lot more people have quit the game because it is not like Prophecies than there are people that currently play the game because it is not like Prophecies. If that is true, then the value of marketing GW2 to a large set of former players is much larger than the value of marketing more GW expansions and GW2 to a small set of players, because current GW copies are cheap and GW2 and its expansions will, at first, be expensive.

This suggests that ANet is better off returning to their roots and alienating the fanboys of degenerate junk.
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Old Mar 09, 2010, 03:34 AM // 03:34   #75
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People got what they wanted. I hope they're happy. As for me, I enjoyed GW, but for the past two years, I'v only logged in to do events and I'v even been skipping those.

I might be willing to get back into it, but sadly, anything I might like will probably just get nerfed. No point in wasting more time playing guild wars when other games offer reliable content. I'v also been completely turned off to the way Anet/NCsoft runs their games. So I'll be avoiding their games in the future. I wish them success, but their just not for me.
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Old Mar 09, 2010, 05:01 AM // 05:01   #76
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The old timers in my guild log in at intervals of days to weeks to months, probably just to check the log to see who logged in last. Including me, who gets on every few days to go out and mess around some area for no good reason, just a fun excursion.

There is no way to get these players back. They drifted away because we've all been there, done that; and that is that and no more fun in it. Most are now involved in some other game or games, some having even fallen so low as to return to real life. There are just a lot of games out there to choose from; some of them a lot of fun. And people will go where the fun is.

Newer players do exist in our guild. They are very active and enthusiastic and seek to bring in more. I don't think they really care about game play issues or skills all that much. They are just in it for the fun.

Are nerfs fun? Well yes, for masochists; like when their whip is at the cleaners and they have nothing better to do.
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Old Mar 09, 2010, 05:19 AM // 05:19   #77
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Originally Posted by Martin Alvito View Post
Kudos to the OP for recognizing the business side to ANet's decision-making process. The OP is one of the most intelligent and provocative posts I have seen on this forum in some time.

However, I am unconvinced by the proposition that failing to nerf broken garbage like SF => more revenue for ANet. Leaving things like SF alone certainly means more revenue now. But there are plenty of former players sitting on the fence watching to see how ANet handles this situation before making the decision to purchase or not purchase GW2.

Leaving broken skills alone doesn't just send a signal about how GW will be maintained. It also sends a signal about how GW2 will be maintained, and what the core audience for GW2 will be.

Available evidence would suggest that a lot more people have quit the game because it is not like Prophecies than there are people that currently play the game because it is not like Prophecies. If that is true, then the value of marketing GW2 to a large set of former players is much larger than the value of marketing more GW expansions and GW2 to a small set of players, because current GW copies are cheap and GW2 and its expansions will, at first, be expensive.

This suggests that ANet is better off returning to their roots and alienating the fanboys of degenerate junk.
This is how I feel about the issue. There are still plenty of players out there who may've stopped playing GW awhile ago, but still hold an opinion over buying GW2. Personally I am a bit glad to see them taking any at all action towards farming since I see it as a wildly broken concept in PvE's format.
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Old Mar 09, 2010, 05:58 AM // 05:58   #78
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I strongly disagree with OP.

Even in a 'dying' game nerfing degenerate imba shit is important and it actually improves the game. And it's good from business point of view aswell, for many reasons:

1. I doubt people really quit the game because of the nerfs - changing the meta gives players new challenges, even PvE can't be the same stale boring thing because, uh, it gets boring. I know many players are actually playing much more after the nerfs just because they're working on new builds and perfecting their new runs again.

2. State of the old game matters for opinions of buyers of the future game. When new players find out about GW2 before it's release, they will very likely be interested in how well the company was able to maintain it's prequel. Future customers WILL look at GW1 to see if it's overrun by bots, suffering from heavy lag or server downtime problems, and will also be interested in how well Anet solved the most important problems and if the game still suffers from any.

3. While it's unlikely that even the best balance update will bring back players who quit or any new players, but new content can do both. And there have been official promises of new PvE content coming in 2010. But having a horrible state of the game balance can greatly hurt the possible new content (why create even more areas farmable by the same degenerate shit?), that's why balancing has to be done first.
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Old Mar 09, 2010, 06:40 AM // 06:40   #79
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Originally Posted by MithranArkanere View Post
30 minutes are not 6.
And 30 minute UW runs proves that SF isn't fixed. Where are you going with this?

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I'm curious as where you got the 'the majority are the farmers' from, Rampage.
In PvE, there's next to nothing to do but farm. When looking for pugs, the only pugs you're going to find are for farming groups. Farming outposts are always busy, where as most other outposts are always dead. ToA is always busy because it's packed with farmers, the Deep is always dead because no one farms there.

Now, I didn't do a census or anything, but it's pretty logical to say the majority of PvE players are farmers. Feel free to prove me wrong.
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Old Mar 09, 2010, 08:09 AM // 08:09   #80
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Originally Posted by rampage
ANet is going to lose customers either way, what they want to do is keep the majority. They're going to keep the majority happy by not killing what they do, i.e. speed clears and farms with broken skills.
no thanks.

Quote:
Originally Posted by shayne hawk
I'm all for getting rid of the majority of players in GW if that means that most of the stupid people leave.
yes please.

also, i do believe that if anet fixed their game, it would be more active. however, it won't happen because:
1) theres a shit ton of work required to be done.
2) anet can't (won't) do the required work.
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